Tufi | Low-Poly VRChat Avatar (256fes)
Tufi is a low-poly, quest-compatible VRChat avatar, made for the 256fes challenge: where people have to make a 3d model with 256 tris and a single 256x256px texture!
Features / Submenues
Customization Options
-
Ears:
- Hide Ears
- Ears Size Change / Reset
- Ears Types:
- Cat: The default ears look.
- Panda: Makes the ears smaller and rounder.
- Rabbit: Makes the ears longer and thinner.
- Down: Makes the ears point down instead. Ears physbones will be disabled in this mode.
- Hair: There are 3 different hair options: short hair (the default), long hair and longer hair
-
Face
- Slender Face Radial
- Eye Size Radial
- Eye Distance Radial
- Reset button
-
Body
- Minecraft Mode Radial: Makes the avatar mode squared.
- Dress toggle: Changes the hoodie into a dress, and changes the UVs so to make the texture match.
- Thickness: Change the thickness of the arms, legs, torso and neck individually or at the same time.
- If the Thickness Full radial is at 50%, it will be considered disabled, otherwise it will override the other options.
- There is a reset button to set everything to it's default state
-
Dynamics
- Boop: The nose can be booped. This can be turned off.
- Eye picking: When the eyes are touched, they automatically close. This can be turned off.
- Ears Physbones: The physbone can be turned off with a toggle.
- Hue Shift: The hair, ears and clothes can be hue shifted, and the saturation and brightness can be adjusted. There is a reset button to set everything to the default.
-
Outline
- Outline Size: The width of the outline.
- Z Cam Offset: Changes the clipping offset from the camera (usually other players) to the model's outline.
Presets
- Default: Resets body and facial proportions to the default, as well as the hair length. Also reverts to the hoodie.
- Feminine: Turns on dress, makes the hair longer and makes the arms, legs and face more slender.
- Minecraft: Turns Minecraft mode to the max and enables the squared eyes facial expression.
Facial Expressions
- Neutral
- Sad
- Tired
- Surprised
- Smile
- Angry
- Joy
- Smug
- >< eyes
- ._. : small eyes
- Square: Squared eyes
- Blank Eyes: Makes the white part of the eyes be in front
- Eyes Shine: Uses the white part of the eyes as a small shape to simulate shine (there's a similar option in the extras menu)
- Hide Sclera: Hides the white part of the eyes
- Hide Iris
Extras
Extra polygons used to make shapes around the head! The shapes are:
- !
- ?
- Heart Eyes
- Lines: Expression lines around the head
- Whiskers
- zzz
- Circle: Circle in front of the eye that looks like a pupil
- Shine: Small eye shine
Quest Compatibility
There are a couple limitations to the avatar's quest compatibility: The outline and hue shift don't work on quest, since they rely in shader related features unavailable in quest shaders.
There's a workaround for the dress mode in quest, using a second material instead of changing UVs (an exception to using a single texture for the whole avatar, for the sake of quest compatibility).
Other than those things, there is a quest version included, and the avatar can be used as a fallback!
Note that since most of the customization is done with blenshapes, some combinations could result in clipping or straight up cursed results, that's expected and part of the fun!
Icons for the submenues were rendered with a modified version of BlenderToPixels. The shader used is Poiyomi 8. Everything else was made from scratch without external assets using Unity and Blender.